![]() ![]() So, as much I wished to return to my apartment to buy more decorations, I had a very difficult time finding it. The entire map itself cannot be viewed at any time – only the map of the district you are in. Merchant dialogue can't be skipped without automatically purchasing the first item in the sale list, so expect to sit through those same lines every time you want to quickly sell your loot. Mission waypoints don't usually update until an entire exchange of dialogue is finished, leading to a lot of standing around while you wait for discussions to end, with not much to do in the meantime especially if you've already cleaned out the area of its collectibles. That's a relatively minor issue, but there's such a plethora of these small, annoying choices that they gradually build up to be quite irritating. This means that menus need to be navigated with the joysticks and anyone who prefers using the d-pad should prepare to feel frustrated every time they accidentally hit a button. There are small niggles, such as the fact that the map is assigned to left on the d-pad, and the right button is an option to 'hide all UI' – even during dialogue or when using menus. But there are some odd design choices in Cloudpunk that often make the game feel tedious and unappealing. Apart from some dodgy voice acting, ranging from flat line delivery to what sounds like bad Beatles impressions, Nivalis is home to many interesting and often funny characters who may offer Rania side quests in the form of deliveries or passenger transporting. ![]() Fitting my HOVA with neon red taillights that trailed after my craft wasn't necessary but certainly made my experience zipping around buildings feel a lot more stylish.įor the most part then, Cloudpunk might display everything you'd want a cyberpunk adventure to look like. This includes practical upgrades such as speed boosters and bumpers, as well as a cosmetic options. Namely, Rania's apartment, despite being on the rough side of town, boasts an amazing view of the city and is packed with cute knickknacks which can be purchased over time to decorate the room.Ĭustomisation doesn't end there though – there are a number of outfit options which can be purchased for Rania from different merchants, and the HOVA itself can be modified in various ways. It is a shame that most of these environments are inaccessible, as the few indoor locations that do exist are delightful. Cloudpunk is full of charming artistic touches such as individual illustrated character icons for whoever is talking, and detailed indoor environments such as bars and cafés which can be seen as you move through the city. Alternatively, there is a third person camera, but it feels slippery and unstable, while losing the sense of scale first person mode creates in having you dwarfed by your surroundings. ![]() Though the camera may seem very sensitive at first with no option to adjust this, your frantic movements and constant motion seem to match up well to the hectic pace of the city itself. This, and the ability to shift into first person mode, makes weaving through streets a satisfying experience. You will have to make use of portals, elevators and locating the correct place to park your HOVA in order to successfully navigate the multi-levelled environments. Filled with numerous districts dotted with vendors, food stalls and collectibles, the city is fun to traverse. This style, comprised of voxel art, is a blocky playground for the player to explore. Commentary on 'society' can be a little heavy handed with storylines ranging from stopping the poor from starving in the freezing depths of the city, to whether owning sentient sex robots is perhaps a touch unethical but the world of Cloudpunk is so purposely stylised and exaggerated that it gets away with it for the most part. You will be making deliveries and occasionally moral decisions, but mostly just trying to get through your first night on the job. The story of Cloudpunk is straightforward – you are piloting a HOVA around the city for a 'semi-legal delivery company' called Cloudpunk. These conversations, which you will mostly have while piloting your company hover car – or HOVA – make up the bulk of the narrative and are well written if a little cliché. Nivalis is a gorgeous city, but conversations between Rania and dispatch (referred to as 'control') make it quickly clear that life in the metropolis is either long and painful or cut very short. From the get-go, it's evident that developer ION LANDS is trying to recreate the atmosphere seen in Blade Runner, The Fifth Element or any other movie where technology has flourished and the quality of human life has withered. ![]()
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