Sonic learns 15 combat skills in this game, such as being able to shoot balls of light and counterattacking when he gets hit. So if you fall off the level, you might have to start all the way from the beginning again.Ĭombat and skill progression, however, feel natural. My only real complaint here is that the checkpoints on some levels are too spread apart. The controls work better here than in the open world because of how much more linear the levels are. I actually quite enjoyed these as they reminded me of the different 2D and 3D levels in “Sonic Generations.” They’re fast-paced and fun. Completing different objectives, like finishing the level within a certain time limit, or collecting a set amount of rings earns you Vault Keys, which are also required for story progression. Sonic can also enter “Cyberspace” at various portals scattered across the islands, which are short, linear levels similar to those found in previous “Sonic” games - they’re either presented in a third-person or side-scrolling perspective. The slightest curve would send him tumbling all the way down and I’d have to start over again. There are mini-bosses that can be found throughout the islands, including gigantic enemies that Sonic has to scale, like something out of “Shadow of the Colossus.” The issue here is that I often found myself completely falling off while running on their body parts because, for some reason, Sonic can’t stay in a straight line. While running, playing as Sonic feels exhilarating, but when he has to steer or turn, he feels off. The game’s controls also leave a bit to be desired. You’re then treated with a bunch of icons on the map like a typical Ubisoft game such as “Assassin’s Creed.” As a result, exploration doesn’t feel as organic as it could be. Instead, Sonic can complete specific platforming challenges that unlock a portion of it. There aren’t any interesting characters to talk to, and there’s not really a sense of wonder like in “Breath of the Wild.” Running all over the place doesn’t uncover more of the island’s map. Players are incentivized to keep exploring every nook and cranny of the islands for these collectibles, but they all feel somewhat lifeless. Collecting a certain number of tokens is needed to unlock new cutscenes with characters that further the main story. The islands are littered with platforming challenges filled with rails and bumpers that Sonic can ride on that have rewards at the end, such as stat upgrades and tokens. The progression system revolves around Sonic running around and collecting a variety of different items. The “Sonic Frontiers” development team doesn’t like the “Breath of the Wild” comparisons, but the game actually plays much more like “Super Mario Odyssey.” Sonic goes around collecting rings on the open-world island much like Mario does with coins in his game. The ending was baffling as well, but I won’t spoil that here. It’s a really interesting premise, but by the end of the game, the story just flew over my head. Separated from his friends, Sonic must reunite with them by visiting all five of the islands while also unraveling the mystery surrounding the area’s ancient civilization. The story begins with Sonic and his friends Amy and Tails falling through a wormhole and crash-landing on the Starfall Islands.
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